SAND: Raiders of Sophie gets first major update Last Port in the Storm
The online multiplayer mech base building and looter SAND: Raiders of Sophie has got its first major update, which has been called Last Port in the Storm. This first major update has added a new island, new biome, new…

The online multiplayer mech base building and looter SAND: Raiders of Sophie has got its first major update, which has been called Last Port in the Storm. This first major update has added a new island, new biome, new environmental hazards, and additional updates. There are some known issues which have also been listed by the development team.
SAND: Raiders of Sophie Last Port in the Storm update patch notes
Changelog
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New island: Spaceport
- An expansive new island filled with valuable loot and resources
- Will be used as a final extraction point in Storm Dive
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New Biome: Obsidian Crater
- Aurogen Crystals will only spawn in this biome
- Has a unique POI inside it.
- Has unique lava cracks that will deal damage to players and tramplers who approach them too closely
- Has a new Heat mechanic that will accumulate character’s temperature and will start dealing damage once it is accumulated enough.
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Dropship Crash Site
- Small event that happens once in a specific time window
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In order for the new dropship timer to start, the current one should despawn first. For that it should be visited at least once by any player.
- Dropship that got covered by Storm automatically counts as visited.
- Dropship Crash Site is marked on the map
- Approaching the Crash Site will trigger the Ironclads to spawn.
- Some Islands now have additional secret spots to explore
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Some islands now have Energy Powered Doors
- In order to open those doors, the reactor should be enabled and have energy.
- Every Energy Consuming Device is now visually linked to its reactor by set of wires.
- Reactor on the Dreadnought is broken and can’t be refilled, so make every second count while using the doors linked to them
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Added some readable notes. To some of the islands to expand the lore of the Sophie a bit,
- More notes will be added in the future
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Nerfed The Throwing Speed of the Impact Grenades
- They can no longer be Spammed because of the increased wind up time.
- Improved the musical system so that combat music will start and stop correctly
- Added “Report Player” button to the “You’ve been killed” screen
- Updated the drop items mechanic so that items couldn’t be dropped through obstacles
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Fixed an issue with the world generation. Now terrain should be less mountainous and easier to traverse
- Also the Islands should stay a bit further away from the edges of the map so most of them don’t get covered by the first circle.
- Fixed an exploit that allowed duplicating some items (including Orbital Strike)
- Fixed an issue where it was impossible to reload the ‘M82’ Rifle with non-default ammo if it was brought from orbit
- Fixed an issue that player name might not be shown to other players
- Fixed a lot of issues with gamepad controls
- Fixed an issue that gunboats would be semi-transparent
- Fixed an issue that some VFX weren’t visible through the windows
- Fixed an issue where “Apply” & “Save changes” buttons become unresponsive after entering the Keyboard & Mouse Keybindings
- Fixed an issue where the trampler blueprint image would be corrupted in some cases
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Reverted “Fixed an issue where the trampler kept moving after the steering wheel was destroyed”
- Now the trampler will continue moving after the Steering Wheel was destroyed
- Fixed an issue where the avatar appeared partially or completely below the ground after re-entering an expedition
- Fixed an issue that allowed players to use ladders to access restricted areas. You might notice freezes/FPS drops in the first ~20 minutes of your match. This happens because of the shader compilation. In future updates, we’ll try to improve the compilation process so it doesn’t affect gameplay.
Known Issues
- There may be graphical issues and artifacts when playing on Intel GPU’s
- The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
- Items may be displayed inside the character’s body in some cases
- Large items may float around the character
- Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
- Bullets can pass through the character on a speed-boosted trampler
- Shotgun might not deal damage at close range distance
- Ironclads can be triggered multiple times by reentering the trigger area
- Character can become occluded in some cases
- Character hands are “broken” when they carry energy rods
- Player may not receive a corresponding VFX from heat damage
- Boxes may remain stuck inside the fridge after the Trampler is destroyed
- Unfortunately, the flickering and teleporting ghouls have returned when attempting to mount a turret.
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There might be places in terrain where the character can fall under terrain
- This occurs in places where terrain is extremely steep
- Character can let go of ladder if it’s under an angle
- Box with cannon can fly in the air after uninstalling it while holding large items in hands
Source: Steam